9+ year experience in creating 3D assets for video games and production. I have worked with international creative teams, both directly with client and through the outsource manager. I have experience as a 3D Character Artist at full-cycle pipeline (from high-poly to final render).
Featured companies in which I was involve in are Blizzard, Riot Games, Airship Syndicate, Rovio and Epic Games, Elodie Games. Besides I work as a mentor for Think Tank Training Center and CG Spectrum schools.
In 2024 I was invited by the Adobe as a speaker for the GDC conference (in San-Francisco) to show my pipeline in creating semi-realistic skin textures. I am also an official Maxon Zbrush LIVE Streamer.
In early 2022 I started my personal YouTube-channel “Anissa Genzho Art” where I post video tutorials, creative timelapses, talks about my own experience in gamedev and interviews.