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ArtStation Challenge "Grand Space Opera: Light Age"

This year I decided to take part in ArtStation Challenge "Grand Space Opera: Light Age"
I did the highpoly sculpt in Zbrush, retopology in Maya, UVs in Headus UVLayout, bakes in Marmoset Toolbag 3, texturing in Substance painter and final render in Marmoset Toolbag 3.

Character Polycount: 76k tris
TWO texture sets: 4096*4096 (each texture)
PBR textures: Base color, Normals, Metalness, Roughness

The concept is by https://www.artstation.com/xujuan